module Base
{

    item MarlinM1894
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 4.0,
        Icon = MarlinM1894,
        AimingPerkCritModifier = 12,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.001,
        AimingPerkRangeModifier = 3,
        AimReleaseSound = MSR700AimRelease,
        Aimingtime = 40,
        AmmoBox = Base.Bullets44Box,
        AmmoType = base:bullets_44,
        AttachmentType = Rifle,
        BreakSound = MSR700Break,
        BringToBearSound = MSR700BringToBear,
        ClickSound = MSR700Jam,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 10.0,
        CriticalChance = 25.0,
        DoorDamage = 10,
        DropSound = MSR700Drop,
        EjectAmmoSound = MSR700EjectAmmo,
        EjectAmmoStartSound = MSR700EjectAmmoStart,
        EjectAmmoStopSound = MSR700EjectAmmoStop,
        EquipSound = MSR700Equip,
        FireMode = Single,
        HitChance = 30,
        HitSound = BulletImpact,
        IdleAnim = Idle_Weapon2,
        ImpactSound = null,
        InsertAmmoSound = MSR700InsertAmmo,
        InsertAmmoStartSound = MSR700InsertAmmoStart,
        InsertAmmoStopSound = MSR700InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 2.0,
        MaxAmmo = 10,
        MaxDamage = 2.3,
        MaxHitcount = 2,
        MaxRange = 40.0,
        MinSightRange = 2,
        MaxSightRange = 10.0,
        MetalValue = 45.0,
        MinAngle = 0.989,
        MinDamage = 1.8,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = MMRecoilPad MMRecoilPad mmrecoilpad recoilpad,
        ModelWeaponPart = AmmoStraps AmmoStraps ammostraps ammostraps,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_varmint_rifle,
        NPCSoundBoost = 1.5,
        PiercingBullets = true,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackAfterShoot = true,
        RackSound = MSR700Rack,
        Ranged = true,
        RecoilDelay = 18,
        Reloadtime = 25,
        RequiresEquippedBothHands = true,
        RunAnim = Run_Weapon2,
        ShellFallSound = MSR700CartridgeFall,
        SoundGain = 2.0,
        SoundRadius = 150,
        SoundVolume = 200,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 15.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Rifle,
        SwingSound = DesertEagleShoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        TwoHandWeapon = true,
        UnequipSound = MSR700UnEquip,
        UseEndurance = false,
        WeaponReloadType = leveraction,
        WeaponSprite = MarlinM1894,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_MarlinM1894,
    }

	model MarlinM1894
	{
		mesh = weapons/firearm/MarlinM1894,	
		texture = weapons/firearm/MarlinM1894,
		attachment muzzle
		{
			offset = 0.0000 0.4885 -0.0311,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0788 -0.0546,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0703 -0.0374,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment recoilpad		
		{		
			offset = 0.0000 -0.1602 0.0315,	
			rotate = 5.7771 180.0000 0.0000,
		}
		attachment ammostraps		
		{		
			offset = 0.0168 -0.0817 0.0099,	
			rotate = 169.771 180.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0000 0.2810 -0.0218,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 0.1236 -0.0325,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

}